I'm using unity to implement Dependency Injection in my .NET Web Api app. Here is the relevent part of my WebApiCongig
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
var container = new UnityContainer();
AppDependancyRegistry.Register(container);
config.DependencyResolver = new UnityResolver(container);
}
}
And here is my AppDependancyRegistry class
public static class AppDependancyRegistry
{
public static void Register(UnityContainer container)
{
container.RegisterType(typeof(IBaseRepository<>), typeof(BaseRepository<>));
//container.RegisterTypes( AllClasses.FromLoadedAssemblies(), WithMappings.FromMatchingInterface, WithName.Default);
}
}
I have mapped the Generic Repositores but I couldnt get through with registering the Manager classes to its interfaces. I dont want to map every one of Manager classes Manaually.
I have commented the part I have done from all the research. I just want a confirmation, this is how I do it as I cant get my App running now without doing some more of stuff
My manager classes:interfaces looks like
DutyManager: IDutyManager
UserDetailManager:IUserDetailManager
etc. Thanks in Advance
You will need, at some point, to register each of them. However, if you don't want to manually do each and every one of them, what you could "basically" do is, by reflection, load the assembly, iterate over every interface, check how many classes implement that interface, if there is only one, register the interface to that class as an unnamed registration.
Why unnamed? Well, named registration are useless unless you actually use the name in the registration, or in the ResolvedParameter
constructor, and since you're not "hand crafting" the registrations, you wouldn't refer to them most likely.
Don't forget though that in your case, since the interface and the classes are generics, you'll need to check the ParameterType
too.
I found the solution to this qn. Using Unity we can directly Map all classes to respecive Interfaces by using
container.RegisterTypes( AllClasses.FromLoadedAssemblies(), WithMappings.FromMatchingInterface, WithName.Default);
Here, Unity maps by convention where they map like this
DutyManager: IDutyManager
UserDetailManager:IUserDetailManager
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