I have gone through the android docs as well as the camera2basic repo and have been able to display camera preview frames on a TextureView. I have two buttons: one that can record the video, the other can capture still images and store it in the device's memory. What I wanna achieve is something different, I want to have all the camera frames being sent to the server in a sequence via sockets in real-time. I have broken down task into smaller chuncks and am presently trying to capture all the camera frames as jpeg images. This is the CameraCaptureSession.CaptureCallback code whereby I am calling savePreviewShot() which actually replicates the original captureStillPicture() function of Camera2basic repo:
private CameraCaptureSession.CaptureCallback mCaptureCallback
= new CameraCaptureSession.CaptureCallback() {
private void process(CaptureResult result) {
switch (mState) {
case STATE_PREVIEW: {
// We have nothing to do when the camera preview is working normally.
savePreviewShot();
break;
}
case STATE_WAITING_LOCK: {
Integer afState = result.get(CaptureResult.CONTROL_AF_STATE);
if (afState == null) {
captureStillPicture();
} else if (CaptureResult.CONTROL_AF_STATE_FOCUSED_LOCKED == afState ||
CaptureResult.CONTROL_AF_STATE_NOT_FOCUSED_LOCKED == afState) {
// CONTROL_AE_STATE can be null on some devices
Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
if (aeState == null ||
aeState == CaptureResult.CONTROL_AE_STATE_CONVERGED) {
mState = STATE_PICTURE_TAKEN;
captureStillPicture();
} else {
runPrecaptureSequence();
}
}
break;
}
case STATE_WAITING_PRECAPTURE: {
// CONTROL_AE_STATE can be null on some devices
Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
if (aeState == null ||
aeState == CaptureResult.CONTROL_AE_STATE_PRECAPTURE ||
aeState == CaptureRequest.CONTROL_AE_STATE_FLASH_REQUIRED) {
mState = STATE_WAITING_NON_PRECAPTURE;
}
break;
}
case STATE_WAITING_NON_PRECAPTURE: {
// CONTROL_AE_STATE can be null on some devices
Integer aeState = result.get(CaptureResult.CONTROL_AE_STATE);
if (aeState == null || aeState != CaptureResult.CONTROL_AE_STATE_PRECAPTURE) {
mState = STATE_PICTURE_TAKEN;
captureStillPicture();
}
break;
}
}
}
This is the savePreviewShot() function:
private void savePreviewShot(){
try {
final Activity activity = getActivity();
if (null == activity || null == mCameraDevice) {
return;
}
// This is the CaptureRequest.Builder that we use to take a picture.
final CaptureRequest.Builder captureBuilder =
mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
captureBuilder.addTarget(mImageReader.getSurface());
// Orientation
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
captureBuilder.set(CaptureRequest.JPEG_ORIENTATION, ORIENTATIONS.get(rotation));
CameraCaptureSession.CaptureCallback CaptureCallback
= new CameraCaptureSession.CaptureCallback() {
@Override
public void onCaptureCompleted(CameraCaptureSession session, CaptureRequest request,
TotalCaptureResult result) {
SimpleDateFormat sdf = new SimpleDateFormat("yyyy-MM-dd_HH:mm:ss:SSS");
Date resultdate = new Date(System.currentTimeMillis());
String mFileName = sdf.format(resultdate);
mFile = new File(getActivity().getExternalFilesDir(null), "pic "+mFileName+" preview.jpg");
Log.i("Saved file", ""+mFile.toString());
unlockFocus();
}
};
mCaptureSession.stopRepeating();
mCaptureSession.capture(captureBuilder.build(), CaptureCallback, null);
} catch (Exception e) {
e.printStackTrace();
}
};
However, as you might have figured it out already, such a call causes tremendous lag in displaying the preview on the map and moreover, I am not getting the frames saved as well. Hope you have got the aim I have and the problem I am facing. I have already gone through lots of stuffs on SO and Google but none of them did help.
Have the same exact problem and I was wondering if you got a fix. What I did was set an ImageReader;
private ImageReader videoReader;
private final ImageReader.OnImageAvailableListener onVideoFrameAvailableListener
Loaded it when i openned the camera
videoReader = ImageReader.newInstance(videoImageSize.getWidth(), videoImageSize.getHeight(), ImageFormat.JPEG, 2);
videoReader.setOnImageAvailableListener(onVideoFrameAvailableListener, backgroundHandler);
Added the Surface to the captureSession and processed the image in the listener using frame = reader.acquireLatestImage();
But yeah, lags a lot the preview and don't know what the solution may be.
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