Please, if you think this can be done by yourself (and having tested it), please share steps instead of linking other guides. I have tried the following things in different ways:
Downloaded the SDL2 folder, it contains a lib and include folder.
Open my empty project containing the simple main function and all that (basic template)
Open Visual Studio's project properties
Add the include folder in "Additional Include Directories"
Add the lib folder in "Additional Library Directories"
Add the individual library files in "Additional Dependencies"
Include it
The download I have is from this page: https://www.libsdl.org/download-2.0.php
Under "Development Libraries" and under "Windows" I downloaded the VC.zip one.
Help? Please don't lock the thread, yes I have seen thousands of guides on how to do this. Why you think I ask here? Failure after failure, I'm getting nowhere.
I get a compile error which is something like this nonsense:
Error LNK2019 unresolved external symbol _main referenced in function "int __cdecl invoke_main(void)" (?invoke_main@@YAHXZ)
Here is my code:
#include <iostream>
#include <fstream>
#include <string>
#include <SDL.h>
using namespace std;
int main(int argc, char *argv[]) {
cout << "Hello world!" << endl;
return 0;
}
That happens because SDL uses #define main SDL_main
and replaces the main function with it's own version. Linking with SDL2main.lib, which contains the implementation should get rid of the error. Alternatively you can add #undef main
right before your main function.
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