I've a View with a simple image with adds a Rotation and Pinch gesture recognizer (adds from objects library). I've used 2 basic simple lines with 2 IBAction for rotating and zooming the image. All work fine but the problem is this: Each gesture reset the other value. If i rotates the image and after i do a pinch, the value of rotation return to normal and viceversa. I want keep the value for rotation and zoom. I hope was clear the problem. thanks to all. here the code:
// ImageController.swift
// SpImage
//
// Created by Ronny Westwood on 06/09/17.
// Copyright © 2017 RW2017. All rights reserved.
//
import UIKit
class ImageController: UIViewController {
@IBOutlet weak var Image: UIImageView!
/// IMAGE OUTLET
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func rotationImage(_ sender: UIRotationGestureRecognizer) {
Image.transform = view.transform.rotated(by: sender.rotation)
}
@IBAction func zoomImage(_ sender: UIPinchGestureRecognizer) {
Image.transform = CGAffineTransform(scaleX: sender.scale, y: sender.scale)
}
/// IMAGE ROTATION & IMAGE ZOOM
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
here the view: View
I solved the problem with this code. all work fine
class ImageController: UIViewController, UIGestureRecognizerDelegate {
var delegate: UIGestureRecognizerDelegate?
@IBOutlet weak var Image: UIImageView!
override func viewDidLoad()
{
super.viewDidLoad()
}
@IBAction func rotationImage(_ gestureRecognizer : UIRotationGestureRecognizer)
{
if gestureRecognizer.state == .began || gestureRecognizer.state == .changed
{
gestureRecognizer.view?.transform = (gestureRecognizer.view?.transform.rotated(by: gestureRecognizer.rotation))!
gestureRecognizer.rotation = 0.0;
}
}
@IBAction func zoomImage(_ gestureRecognizer : UIPinchGestureRecognizer)
{
if gestureRecognizer.state == .began || gestureRecognizer.state == .changed
{
gestureRecognizer.view?.transform = (gestureRecognizer.view?.transform.scaledBy(x: gestureRecognizer.scale, y: gestureRecognizer.scale))!
gestureRecognizer.scale = 1.0;
}
}
/// IMAGE ROTATION & IMAGE SCALE
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool
{
return true
}
/// ALLOW SIMULTANEOUS GESTURES DELEGATE
override func didReceiveMemoryWarning()
{
super.didReceiveMemoryWarning()
}
}
(yes, is the code from AppleDeveloper about the GestureRecognizer) thank to all. another brick on the code.
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