I am creating a wizard using UICollectionView with an array of CollectionViewCells:
var viewCells:[BaseCVCell] = [createEventSubjectSearch(), createEventEventForm()]
This array is dynamically added to based on a series of UISwitch's that the user controls. I can add to the array fine using the code below, however I can't seem to remove an item when a user turns the switch off.
func switchToggled(sender : UISwitch) {
if sender == createDiarySwitch {
if sender.isOn {
parentClass?.viewCells.append(createEventDeferEvent())
} else {
if let i = parentClass?.viewCells.index(where: { $0 == createEventDeferEvent() }) {
parentClass?.viewCells.remove(at: i)
}
}
}
if sender == createDeferredSwitch {
if sender.isOn {
parentClass?.viewCells.append(createEventDiariseEvent())
} else {
if let i = parentClass?.viewCells.index(where: { $0 == createEventDiariseEvent() }) {
parentClass?.viewCells.remove(at: i)
}
}
}
parentClass?.wizardCollectionView.reloadData()
}
I have tried the above code, as well as:
if let index = parentClass?.viewCells.index(of: createEventDiariseEvent()) {
parentClass?.viewCells.remove(at: index)
}
Neither approach works (no errors, the code just never returns a value). I'd like to try and avoid naming elements where possible. Is there a way to do this?
Thanks for your answers, DonMag
I've achieved the desired functionality by instanciating the two dynamic cells in the main class:
let diariseCell : createEventDiariseEvent()
and then in the loop calling as thus:
if sender == createDiarySwitch {
if sender.isOn {
parentClass?.viewCells.append((parentClass?.diariseCell)!)
} else {
if let i = parentClass?.viewCells.index(where: { $0 == parentClass?.diariseCell }) {
print("Found cell reference at index \(i)")
parentClass?.viewCells.remove(at: i)
}
}
}
Works a charm now. Amazing what another pair of eyes can pick out!
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