Scenario:
When I run my app on simulator or device with iOS 11 the app icon seams like unset, but of course it was setted in Assets.xcassets -> AppIcon.appiconset and works perfectly in iOS<=10.3.3.
Can someone help me with this issue? Thanks.
They added one more app icon size in new XCode, try to add that resolution and then check it out. I think it is 1024*1024.
I was faced the same issue in my Project ... I have tried so many ways to solve it .... Finally I solved it for me like this ----
I remove
all the iCon from Assets.xcassets -> AppIcon.appiconset
After that from X-code
menu bar
selecte Product-->Clean
And delete
the app from Simulator
..
Again add the all the iCon in Assets.xcassets -> AppIcon.appiconset
Run it ,,, and iCon is showing on the screen ... May it will help you.
SOLUTION Add this script at bottom of podfile:
post_install do |installer|
installer.aggregate_targets.each do |target|
copy_pods_resources_path = "Pods/Target Support Files/#{target.name}/#{target.name}-resources.sh"
string_to_replace = '--compile "${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}"'
assets_compile_with_app_icon_arguments = '--compile "${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}" --app-icon "${ASSETCATALOG_COMPILER_APPICON_NAME}" --output-partial-info-plist "${BUILD_DIR}/assetcatalog_generated_info.plist"'
text = File.read(copy_pods_resources_path)
new_contents = text.gsub(string_to_replace, assets_compile_with_app_icon_arguments)
File.open(copy_pods_resources_path, "w") {|file| file.puts new_contents }
end
end
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