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How does baking in the SceneKit editor work?

In the SceneKit editor there's an option to bake the ambient occlusion. I've opened a model and clicked the bake button, but nothing is happening. The appearance of the object stays the same. Am I doing something wrong?

I'm using Xcode 9.0

One possibility is that your model is very complex (a few hundred thousand polygons) and the baking is running in the background, somehow failing or taking a long time. I sometimes did not get a message in Xcode that baking is running. You can look for a com.apple.dt.IDESceneKitEditor.Bakery process in activity monitor to see if it's doing anything.

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