It goes like this : I want to add a mouse listener (mouse enter, mouse leave, mouse click) on a custom SplashScreen . So far I have the basic idea, but I could not figure out how to make the mouse listener work.
How do you add a mouseListenner on a JFrame that has only one component that overrides the paintComponent method?
I tried and I'm sure I'm doing something wrong, but I can't find what it is and I've tried every thing I could think of. Here's the simple program (a SSCCE) :
package GUI.other;
public class SplashScreen2 {
private static final String IMAGE_LOCATION = new File(".").getAbsolutePath() + "/res/splashScreen.png";
public SplashScreen2() {
JFrame frame = new JFrame();
frame.getContentPane().add(new ImagePanel());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setUndecorated(true);
//The following doesnt work
frame.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
System.out.println("Pressed");
}
@Override
public void mouseReleased(MouseEvent e) {
System.out.println("Pressed");
}
});
frame.pack();
frame.setLocationRelativeTo(null);
frame.setBackground(new Color(0, 0, 0, 0));
frame.setVisible(true);
try {
Thread.sleep(5000);
frame.dispose();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new SplashScreen2();
}
});
}
@SuppressWarnings("serial")
public class ImagePanel extends JPanel {
BufferedImage img;
public ImagePanel() {
setOpaque(false);
setLayout(new GridBagLayout());
try {
img = ImageIO.read(new File(IMAGE_LOCATION));
} catch (IOException ex) {
ex.printStackTrace();
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(1080 / 2, 720 / 2);
}
}
}
Here's the result :
You should add the listener to your ImagePanel
ImagePanel panel = new ImagePanel();
panel.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
System.out.println("Pressed");
}
@Override
public void mouseReleased(MouseEvent e) {
System.out.println("Pressed");
}
});
frame.add(panel);
Also, Thread.sleep(5000);
doesn't work because you did this:
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new SplashScreen2();
}
});
You called the constructor on the Event Dispatching Thread, when you block it, mouse events will not be dispatched.
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.