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dijkstra algorithm incorrect conditional

I am working on a dijkstra algorithm using priority queues. I have been doing a lot of research, and I thought my code was following the algorithm, but I cannot get into the conditional when comparing for the shortest paths

    void dijkstra( int startingID ) {

        priority_queue<Vertex*, vector<Vertex*>, PathWeightComparer> dijkstra_queue{};
        vector<Vertex*> vert;
        vert = _vertices;
        int n = vert.size();
        vector< double > dis(n);

        for (int i = 0; i < n; i++)
        {
            dis[i] = std::numeric_limits< double >::infinity();
        }
        vert[startingID]->setPathWeight(startingID);
        dis[startingID] = 0;
        Vertex* temp = vert[startingID];
        dijkstra_queue.push(temp);


        while (!dijkstra_queue.empty())
        {
            double dist = dijkstra_queue.top()->getPathWeight();
            double u = dijkstra_queue.top()->getId();
            dijkstra_queue.pop();

            for (auto i : vert)
            {
                double v = i->getId();
                double weight = i->getPathWeight();
                double distance_total = dist + weight;
                cout << "distance_total " << distance_total << " dis[v] " << dis[v] << endl;
                if (distance_total < dis[v]) //PROBLEM
                {
                    dis[v] = distance_total;
                    Vertex* temp2 = i;
                    temp2->setPathWeight(dis[v]);
                    dijkstra_queue.push(temp2);
                }
            }
        }
    }
};

Here is the graph class

class Graph
{
    vector<Vertex*> _vertices;      // All vertices in the graph (vertex id == index)
    int _last_startingID = -1;

And here is the vertex class

class Vertex
{
private:
    int _id;                    // ID (key) of given vertice
    bool _known = false;        // Dijkstra's algorithm "known" flag
    Vertex* _path = nullptr;    // Dijkstra's algorithm parent vertex pointer
        // Weight of path through graph - starts at a true infinity (inf)
    double _path_weight = std::numeric_limits<double>::infinity();

I tried to only include the code that was relavent to only the dijkstra function, but if anything is unclear I can add more.

Your implementation of the algorithm is incorrect.

After you pop() vertex u from the queue (because it's distance from the source is the lowest) you should ONLY inspect vertices that are directly reachable from u (ie an edge exists from u to that vertex).

Your current implementation seems to be looping through ALL vertices regardless of whether they are directly reachable from u or not, and perhaps as a result, you are doing something strange with the distance calculation that makes no sense. More specifically, distance_total in your implementation seems nonsensical.

The key idea behind Dijkstra's algorithm is:

dis[u] = must be shortest path from source to u since u was popped.
dis[v] = current_known_distance_to_v

Then, for all v where edge exists from u to v:
IF dis[u] + weight(u, v) < dis[v]:
    // going via u is better than the current best known distance to v
    dis[v] = dis[u] + weight(u, v)

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