I have problems to draw an image ( Texture ) on a TiledMap. When I try to call batch.draw(mytexture,x,y) the only image displayed is the map below; I tried to search on web a feasible solution, but i have not solved the problem yet..
i
Here's my code
public class GameTest implements ApplicationListener{
private Player player;
private Batch batch;
private MyTexture texture;
private OrthographicCamera camera;
private OrthogonalTiledMapRenderer renderer;
private TiledMap map;
public GameTest() {
//init camera and player
}
@Override
public void create() {
background = new Background();
batch = new SpriteBatch();
texture = new MyTexture();
map = new TmxMapLoader().load(Asset.FIRST_LEVEL);
renderer = new OrthogonalTiledMapRenderer(map);
camera.setToOrtho(false, 1280,512);
renderer.setView(camera);
camera.update();
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
background.update(Gdx.graphics.getDeltaTime());
batch.begin();
if(Gdx.input.isKeyJustPressed(Input.Keys.RIGHT)){
game.movePlayer('r', 1);
camera.position.x += 5;
}
camera.update();
renderer.setView(camera);
renderer.render();
// batch.setProjectionMatrix(camera.combined);
batch.draw(texture.getTexture("100"), (player.getPosition().y) * 64, ((7
- player.getPosition().x) * 64));
batch.end();
}
}
Here's MyTexture class. I create a map where I put a String as a key and a Texture corresponding to the image I want to display
public MyTexture() {
....
map.put("100",new Texture(Gdx.files.internal(Asset.PLAYER)));
}
public static final Texture getTexture(String key){
return map.get(key);
}
And here my Asset class, where I create only static field for imgaes path public class Asset {
public static Map<String, String> map = new HashMap<String,String>();
public static final String FIRST_LEVEL = "levels/firstLevel.tmx";
public static String BACKGROUND = "asset/Background.png";
public static String PLAYER = "asset/Player.png";
...
}
Are you use you want to draw with a unit-scale of 1.0 ? When calling the constructor of OrthogonalTiledMapRenderer
that only takes a TmxTileMap
as parameter the unit scale is defaulted to 1.0 . That means that a single tile takes up the as many world-units as there are pixels in a tile.
Try calling it with 1.0f / your_tile_size_in_pixels
. So if the tiles for your map are 64 by 64 pixels change
renderer = new OrthogonalTiledMapRenderer(map);
to
renderer = new OrthogonalTiledMapRenderer(map, 1.0f / 64.0f);
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