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Why does ARM use two instructions to mask a value?

For the following function...

uint16_t swap(const uint16_t value)
{
    return value << 8 | value >> 8;
}

...why does ARM gcc 6.3.0 with -O2 yield the following assembly?

swap(unsigned short):
  lsr r3, r0, #8
  orr r0, r3, r0, lsl #8
  lsl r0, r0, #16         # shift left
  lsr r0, r0, #16         # shift right
  bx lr

It appears the compiler is using two shifts to mask off the unwanted bytes, instead of using a logical AND. Could the compiler instead use and r0, r0, #4294901760 ?

Older ARM assembly cannot create constants easily. Instead, they are loaded into literal pools and then read in via a memory load. This and you suggest can only take I believe an 8-bit literal with shift. Your 0xFFFF0000 requires 16-bits to do as 1 instructions.

So, we can load from memory and do an and (slow), Take 2 instructions to create the value and 1 to and (longer), or just shift twice cheaply and call it good.

The compiler chose the shifts and honestly, it is plenty fast.

Now for a reality check:

Worrying about a single shift, unless this is a 100% for sure bottleneck is a waste of time. Even if the compiler was sub-optimal, you will almost never feel it. Worry about "hot" loops in code instead for micro-ops like this. Looking at this from curiosity is awesome. Worrying about this exact code for performance in your app, not so much.


Edit:

It has been noted by others here that newer versions of the ARM specifications allow this sort of thing to be done more efficiently. This shows that it is important, when talking at this level, to specify the Chip or at least the exact ARM spec we are dealing with. I was assuming ancient ARM from the lack of "newer" instructions given from your output. If we are tracking compiler bugs, then this assumption may not hold and knowing the specification is even more important. For a swap like this, there are indeed simpler instructions to handle this in later versions.


Edit 2

One thing that could be done to possibly make this faster is to make it inline'd. In that case, the compiler could interleave these operations with other work. Depending on the CPU, this could double the throughput here as many ARM CPUs have 2 integer instruction pipelines. Spread out the instructions enough so that there are no hazards, and away it goes. This has to be weighed against I-Cache usage, but in a case where it mattered, you could see something better.

There is a missed-optimization here, but and isn't the missing piece. Generating a 16-bit constant isn't cheap. For a loop, yes it would be a win to generate a constant outside the loop and use just and inside the loop. (TODO: call swap in a loop over an array and see what kind of code we get.)

For an out-of-order CPU, it could also be worth using multiple instructions off the critical path to build a constant, then you only have one AND on the critical path instead of two shifts. But that's probably rare, and not what gcc chooses.


AFAICT (from looking at compiler output for simple functions), the ARM calling convention guarantees there's no high garbage in input registers, and doesn't allow leaving high garbage in return values. ie on input, it can assume that the upper 16 bits of r0 are all zero, but must leave them zero on return. The value << 8 left shift is thus a problem, but the value >> 8 isn't (it doesn't have to worry about shifting garbage down into the low 16).

(Note that x86 calling conventions aren't like this: return values are allowed to have high garbage. (Maybe because the caller can simply use the 16-bit or 8-bit partial register). So are input values, except as an undocumented part of the x86-64 System V ABI : clang depends on input values being sign/zero extended to 32-bit. GCC provides this when calling, but doesn't assume as a callee.)


ARMv6 has a rev16 instruction which byte-swaps the two 16-bit halves of a register. If the upper 16 bits are already zeroed, they don't need to be re-zeroed, so gcc -march=armv6 should compile the function to just rev16 . But in fact it emits a uxth to extract and zero-extend the low half-word. (ie exactly the same thing as and with 0x0000FFFF , but without needing a large constant). I believe this is pure missed optimization; presumably gcc's rotate idiom, or its internal definition for using rev16 that way, doesn't include enough info to let it realize the top half stays zeroed.

swap:                @@ gcc6.3 -O3 -march=armv6 -marm
    rev16   r0, r0
    uxth    r0, r0     @ not needed
    bx      lr

For ARM pre v6, a shorter sequence is possible. GCC only finds it if we hand-hold it towards the asm we want:

// better on pre-v6, worse on ARMv6 (defeats rev16 optimization)
uint16_t swap_prev6(const uint16_t value)
{
    uint32_t high = value;
    high <<= 24;            // knock off the high bits
    high >>= 16;            // and place the low8 where we want it
    uint8_t low = value >> 8;
    return high | low;
    //return value << 8 | value >> 8;
}


swap_prev6:            @ gcc6.3 -O3 -marm.   (Or armv7 -mthumb for thumb2)
    lsl     r3, r0, #24
    lsr     r3, r3, #16
    orr     r0, r3, r0, lsr #8
    bx      lr

But this defeats the gcc's rotate-idiom recognition, so it compiles to this same code even with -march=armv6 when the simple version compiles to rev16 / uxth .

All source + asm on the Godbolt compiler explorer

ARM is a RISC machine (Advanced RISC Machine), and thus, all instrutcions are encoded in the same size, capping at 32bit.

Immediate values in instructions are assigned to a certain number of bits, and AND instruction simply doesn't have enought bits assigned to immediate values to express any 16bit value.

That's the reason for the compiler resorting to two shift instructions instead.

However, if your target CPU is ARMv6 (ARM11) or higher, the compiler takes leverage from the new REV16 instruction, and then masks the lower 16bit by UXTH instruction which is unnecessary and stupid, but there is simply no conventional way to persuade the compiler not to do this.

If you think that you would be served well by GCC intrinsic __builtin_bswap16 , you are dead wrong.

uint16_t swap(const uint16_t value)
{
    return __builtin_bswap16(value);
}

The function above generates exactly the same machine code that your original C code did.

Even using inline assembly doesn't help either

uint16_t swap(const uint16_t value)
{
    uint16_t result;
    __asm__ __volatile__ ("rev16 %[out], %[in]" : [out] "=r" (result) : [in] "r" (value));
    return result;
}

Again, exactly the same. You cannot get rid of the pesky UXTH as long as you use GCC; It simply cannot read from the context that the upper 16bits are all zeros to start with and thus, UXTH is unnecessary.

Write the whole function in assembly; That's the only option.

This is the optimal solution, the AND would require at least two more instructions possibly having to stop and wait for a load to happen of the value to mask. So worse in a couple of ways.

00000000 <swap>:
   0:   e1a03420    lsr r3, r0, #8
   4:   e1830400    orr r0, r3, r0, lsl #8
   8:   e1a00800    lsl r0, r0, #16
   c:   e1a00820    lsr r0, r0, #16
  10:   e12fff1e    bx  lr

00000000 <swap>:
   0:   ba40        rev16   r0, r0
   2:   b280        uxth    r0, r0
   4:   4770        bx  lr

The latter is armv7 but at the same time it is because they added instructions to support this kind of work.

Fixed length RISC instructions have by definition a problem with constants. MIPS chose one way, ARM chose another. Constants are a problem on CISC as well just a different problem. Not difficult to create something that takes advantage of ARMS barrel shifter and shows a disadvantage of MIPS solution and vice versa.

The solution actually has a bit of elegance to it.

Part of this as well is the overall design of the target.

unsigned short fun ( unsigned short x )
{
    return(x+1);
}

0000000000000010 <fun>:
  10:   8d 47 01                lea    0x1(%rdi),%eax
  13:   c3                      retq   

gcc chooses not to return the 16 bit variable you asked for it returns a 32 bit, it doesnt properly/correctly implement the function I asked for with my code. But that is okay if when the user of the data gets that result or uses it the mask happens there or with this architecture ax is used instead of eax. for example.

unsigned short fun ( unsigned short x )
{
    return(x+1);
}

unsigned int fun2 ( unsigned short x )
{
    return(fun(x));
}


0000000000000010 <fun>:
  10:   8d 47 01                lea    0x1(%rdi),%eax
  13:   c3                      retq   

0000000000000020 <fun2>:
  20:   8d 47 01                lea    0x1(%rdi),%eax
  23:   0f b7 c0                movzwl %ax,%eax
  26:   c3                      retq   

A compiler design choice (likely based on architecture) not an implementation bug.

Note that for a sufficiently sized project, it is easy to find missed optimization opportunities. No reason to expect an optimizer to be perfect (it isnt and cant be). They just need to be more efficient than a human doing it by hand for that sized project on average.

This is why it is commonly said that for performance tuning you dont pre-optimize or just jump to asm immediately you use the high level language and the compiler you in some way profile your way through to find the performance problems then hand code those, why hand code them because we know we can at times out perform the compiler, implying the compiler output can be improved upon.

This isnt a missed optimization opportunity, this is instead a very elegant solution for the instruction set. Masking a byte is simpler

unsigned char fun ( unsigned char x )
{
    return((x<<4)|(x>>4));
}

00000000 <fun>:
   0:   e1a03220    lsr r3, r0, #4
   4:   e1830200    orr r0, r3, r0, lsl #4
   8:   e20000ff    and r0, r0, #255    ; 0xff
   c:   e12fff1e    bx  lr

00000000 <fun>:
   0:   e1a03220    lsr r3, r0, #4
   4:   e1830200    orr r0, r3, r0, lsl #4
   8:   e6ef0070    uxtb    r0, r0
   c:   e12fff1e    bx  lr

the latter being armv7, but with armv7 they recognized and solved these issues you cant expect the programmer to always use natural sized variables, some feel the need to use less optimal sized variables. sometimes you still have to mask to a certain size.

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