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SFML doesn't work with CLion on Windows

I want to run the following simple C++ SFML application in CLion but when I try to do it, I always get the error message Test2.exe has stopped working .

main.cpp

#include <SFML/Graphics.hpp>
int main()
{
    sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
    sf::CircleShape shape(100.f);
    shape.setFillColor(sf::Color::Green);

while (window.isOpen())
{
    sf::Event event;
    while (window.pollEvent(event))
    {
        if (event.type == sf::Event::Closed)
            window.close();
    }

    window.clear();
    window.draw(shape);
    window.display();
}

return 0;
}

This might be a problem with CMake, but I don't get any error message from CLion, so I think SFML is found properly.

CMakeLists.txt

cmake_minimum_required(VERSION 3.9)
project(Test2)

set(CMAKE_CXX_STANDARD 17)

add_executable(Test2 main.cpp)

set(SFML_ROOT "C:/Program Files/SFML-2.4.2")

set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules")
find_package(SFML 2 REQUIRED graphics network audio window system)

if(SFML_FOUND)
    include_directories(${SFML_INCLUDE_DIR})
    target_link_libraries(${PROJECT_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif()

My SFML is located in C:/Program Files/SFML-2.4.2, and I use the latest version (2.4.2) for MinGW. I have the following MinGW version: MingGW configuration . My operating system is Windows 8.1 Enterprise. Separately both CLion and SFML (with Code::Blocks) can work perfectly.

Is there anything I forgot to add to CMakeLists.txt or should I modify some settings in CLion to get SFML to work?

After modifying the CMakeLists.txt in the following way, the created .exe worked without any errors.

cmake_minimum_required(VERSION 3.9)
project(Test2)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_EXE_LINKER_FLAGS "-static -static-libgcc")
set(SFML_STATIC_LIBRARIES TRUE)

add_executable(Test2 main.cpp)

set(SFML_ROOT "C:/Program Files/SFML-2.4.2")

set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake_modules")
find_package(SFML 2 REQUIRED graphics network audio window system)

if(SFML_FOUND)
    include_directories(${SFML_INCLUDE_DIR})
    target_link_libraries(${PROJECT_NAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
endif()

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