I want to create a simple script that would trigger my animation when the player would step on a specific tile. However, it is not triggering!
To achieve this, I created an invisible (mesh renderer disabled) GameObject. The animator, attatched to the group I'm animating defaults to an idle state.
To said group, I apply this script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimTurretFromWall : MonoBehaviour {
public Animator anim;
public GameObject triggerPanel;
public Transform player;
public int minDistanceFromTriggerPanel;
// Use this for initialization
void Start () {
anim = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
Vector3 distance = player.position - triggerPanel.transform.position;
if (distance.magnitude < minDistanceFromTriggerPanel)
{
anim.Play("TurretFromWall");
}
}
}
for the Transform player
, I'm using the FPS Controller from Standard Assets. The triggerPanel
is the invisible GameObject.
You could also just use a OnTriggerEnter() function to start your animation.
void OnTriggerEnter (Collider other)
{
if(other.gameobject.tag == "Player")
{
// animation code
Debug.Log("animation started...");
}
}
From here, be sure to add a BoxCollider to your tile, and tick the Trigger option, then ensure that your Player has a Rigidbody attached to it, this is how the OnTriggerEnter() works.
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