I'm using AudioKit 4.0.4 with iOS 11.2
I'm using a code that is almost the same as the MicrophoneAnalysis sample project.
class FrequencyProcessor {
var node: AKNode {
return mic
}
private let mic: AKMicrophone
private let tracker: AKFrequencyTracker
private let silence: AKBooster
init() {
AKSettings.audioInputEnabled = true
mic = AKMicrophone()
tracker = AKFrequencyTracker(mic)
silence = AKBooster(tracker, gain: 0)
AudioKit.output = silence
}
func startRecording() {
AudioKit.start()
}
}
The code works perfectly in a simulator but I always get this crash when I run it on a device:
Fatal error: AudioKit: Could not start engine. error: Error Domain=com.apple.coreaudio.avfaudio Code=-10875 "(null)" UserInfo={failed call=err = AUGraphParser::InitializeActiveNodesInOutputChain(ThisGraph, kOutputChainOptimizedTraversal, *GetOutputNode(), isOutputChainActive)}.
This happens when I call startRecording.
Any idea what may be causing this issue? (I have set the "NSMicrophoneUsageDescription" in Info.plist)
edit: The audio recording session happens in a modal view which embeds an AVPlayerLayer. If I remove this AVPlayerLayer I no longer have a crash. How can I fix this issue?
edit2: I created a sample project here: https://github.com/ydemartino/MicrophoneAnalysisTest.git
It seems AudioKit doesn't want to work with AVKit: https://github.com/AudioKit/AudioKit/issues/1224
As a workaround, this is what I did:
let item = videoPlayer.player.currentItem
videoPlayer.player.replaceCurrentItem(with: nil)
startAudioKit()
videoPlayer.player.replaceCurrentItem(with: item)
Not elegant, but at least, it's no longer crashing my app...
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