So I am working with this code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Leap;
using Leap.Unity;
public class iliketomoveit : MonoBehaviour {
Controller controller;
float HandPalmPitch;
float HandPalmYam;
float HandPalmRoll;
float HandWristRot;
void Start () {
}
// Update is called once per frame
void Update () {
controller = new Controller();
Frame frame = controller.Frame();
List<Hand> hands = frame.Hands;
if (frame.Hands.Count > 0)
{
Hand fristHand = hands[0];
}
HandPalmPitch = hands[0].PalmNormal.Pitch;
HandPalmRoll = hands[0].PalmNormal.Roll;
HandPalmYam = hands[0].PalmNormal.Yaw;
HandWristRot = hands[0].WristPosition.Pitch;
Debug.Log("Pitch :" + HandPalmPitch);
Debug.Log("Roll :" + HandPalmRoll);
Debug.Log("Yam :" + HandPalmYam);
if (HandPalmYam > -2f && HandPalmYam < 3.5f)
{
transform.Translate ( new Vector3(0, 0,1 * Time.deltaTime));
}else if (HandPalmYam < -2.2f)
{
transform.Translate ( new Vector3(0, 0, -1 * Time.deltaTime));
}
}
}
This is used for LeapMotion hands translation in Unity. But when I run this script I get the exception'Argument is out of Range' and the program does not work .I tried to add items into the list but haven't been able to do so .
You're tring to access the Hands List even when it could be empty
try this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Leap;
using Leap.Unity;
public class iliketomoveit : MonoBehaviour {
Controller controller;
float HandPalmPitch;
float HandPalmYam;
float HandPalmRoll;
float HandWristRot;
void Start () {
}
// Update is called once per frame
void Update () {
controller = new Controller();
Frame frame = controller.Frame();
List<Hand> hands = frame.Hands;
if (frame.Hands.Count == 0) return;
Hand fristHand = hands[0];
HandPalmPitch = hands[0].PalmNormal.Pitch;
HandPalmRoll = hands[0].PalmNormal.Roll;
HandPalmYam = hands[0].PalmNormal.Yaw;
HandWristRot = hands[0].WristPosition.Pitch;
Debug.Log("Pitch :" + HandPalmPitch);
Debug.Log("Roll :" + HandPalmRoll);
Debug.Log("Yam :" + HandPalmYam);
if (HandPalmYam > -2f && HandPalmYam < 3.5f)
{
transform.Translate ( new Vector3(0, 0,1 * Time.deltaTime));
}else if (HandPalmYam < -2.2f)
{
transform.Translate ( new Vector3(0, 0, -1 * Time.deltaTime));
}
}
}
The hands
list is likely empty:
controller = new Controller(); // Controller is new, we can assume it is empty
Frame frame = controller.Frame(); // Frame come from new controller, we can assume it is empty
List<Hand> hands = frame.Hands; // Hands come from empty Frame, we can assume it is empty
if (frame.Hands.Count > 0) // If hands is empty, this is skipped
{
Hand fristHand = hands[0];
}
HandPalmPitch = hands[0].PalmNormal.Pitch; // You try to modify the first element of Hands, but it doesn't exist
You need to add some Hand
objects to the contoller at some point. If you just create a new controller in this function, it will always be empty.
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