routing.py
from channels import include, route
from chat import consumers
from . import game_consumers
channel_routing = [
#game routing
route('websocket.connect', game_consumers.ws_connect_lobby, path=r"^/lobby/$"),
route('websocket.receive', game_consumers.ws_receive_lobby, path=r"^/lobby/$"),
route('websocket.disconnect', game_consumers.ws_disconnect_lobby, path=r"^/lobby/$"),
app.js
Websocket = {
lobby_socket: null,
setup_ws_lobby : function(){
Websocket.lobby_socket = new ReconnectingWebSocket(Websocket.ws_scheme + '://' + window.location.host + '/lobby/');
Websocket.lobby_socket.onmessage = function(message) {
//nothing yet
};
},
}
Websocket.setup_ws_lobby();
The url is 127.0.0.1:8000/game
. Websocket.setup_ws_lobby()
is executed on page load. I don't see what I'm doing wrong. I get the error Not Found: /lobby/
in my python manage.py runserver
console when I load the page. My routes are clearly set and my js setup seems to route to those routes. Can anyone help? Thanks in advance.
The code is valid; it was a version issue. Upgraded to 1.1.8 and it worked
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