在Android平台上运行时,如何获取(并记录)统一游戏中场景的确切渲染时间 ( 仅统一渲染部分所需的时间 )( 不使用探查器作为探查器会增加一些额外的开销)
I don't know of any available API call. Time.unscaledDeltaTime is the real-time between calls to Update()
(so includes gpu and cpu processing). The best I can offer is, based off of the lifecycle linked in OP's comments, start a timer immediately before the Render part and stop it immediately after using:
private void LateUpdate()
{
StartCoroutine(RenderTimer());
}
IEnumerator RenderTimer()
{
var started = YourHiResTimerHere.Now;
yield return new WaitForEndOfFrame();
var ended = YourHiResTimerHere.Now;
var gpuWait = ended - started;
}
Keep in mind that most C# timers have terrible resolution (about 20ms at best)
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