I want to set a different image for each face of SCNNode
, how can I do it? I've tried this but it didn't work and the first material was on all of the faces. I'm using Swift 4.2.
I've tried this:
self.addChildNode(playerNode!)
let head = playerNode?.childNode(withName: "head",
recursively: true)!
let greenMaterial = SCNMaterial()
greenMaterial.diffuse.contents = UIColor.green
greenMaterial.locksAmbientWithDiffuse = true;
let redMaterial = SCNMaterial()
redMaterial.diffuse.contents = UIColor.red
redMaterial.locksAmbientWithDiffuse = true;
let blueMaterial = SCNMaterial()
blueMaterial.diffuse.contents = UIColor.blue
blueMaterial.locksAmbientWithDiffuse = true;
let yellowMaterial = SCNMaterial()
yellowMaterial.diffuse.contents = UIColor.yellow
yellowMaterial.locksAmbientWithDiffuse = true;
let purpleMaterial = SCNMaterial()
purpleMaterial.diffuse.contents = UIColor.purple
purpleMaterial.locksAmbientWithDiffuse = true
let WhiteMaterial = SCNMaterial()
WhiteMaterial.diffuse.contents = UIColor.white
WhiteMaterial.locksAmbientWithDiffuse = true
head?.geometry?.materials = [redMaterial,
greenMaterial,
blueMaterial,
WhiteMaterial,
yellowMaterial,
purpleMaterial]
My solution: Because of I used a .scn file to design the player, what I've done didn't work, so I used another box with the same properties of the original head and added it to the player (after I removed the original head). To create the new head I did this:
let head = playerNode?.childNode(withName: "head", recursively: true)!
let head2 = SCNNode(geometry: SCNBox(width: 0.3, height: 0.3, length: 0.3, chamferRadius: 0))
let greenMaterial = SCNMaterial()
greenMaterial.diffuse.contents = UIColor.green
greenMaterial.locksAmbientWithDiffuse = true;
let redMaterial = SCNMaterial()
redMaterial.diffuse.contents = UIColor.red
redMaterial.locksAmbientWithDiffuse = true;
let blueMaterial = SCNMaterial()
blueMaterial.diffuse.contents = UIColor.blue
blueMaterial.locksAmbientWithDiffuse = true;
let yellowMaterial = SCNMaterial()
yellowMaterial.diffuse.contents = UIColor.yellow
yellowMaterial.locksAmbientWithDiffuse = true;
let purpleMaterial = SCNMaterial()
purpleMaterial.diffuse.contents = UIColor.purple
purpleMaterial.locksAmbientWithDiffuse = true
let WhiteMaterial = SCNMaterial()
WhiteMaterial.diffuse.contents = UIColor.white
WhiteMaterial.locksAmbientWithDiffuse = true
head2.geometry?.materials = [redMaterial, greenMaterial, blueMaterial, WhiteMaterial, yellowMaterial, purpleMaterial]
head2.position = head?.position ?? SCNVector3(0, 0.95, 0)
head2.scale = head?.scale ?? SCNVector3(1, 1, 1)
head?.removeFromParentNode()
playerHead = head2
playerNode?.addChildNode(head2)
Tnx everyone:)
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