When using SDL2 (2.0.8), drawing a 2D rectangle or a line with SDL_RenderDrawRect or SDL_RenderDrawLine is not pixel perfect. There are some artifacts. Why is that? And is there a way to prevent that?
Code example:
#ifdef WIN32
#include "SDL.h"
#else
#include "SDL2/SDL.h"
#endif
int main(int argc, char* args[])
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* window = SDL_CreateWindow("test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1000, 800, SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, 0,SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDL_Event event;
bool quit = false;
while (!quit)
{
SDL_WaitEvent(&event);
switch (event.type)
{
case SDL_QUIT:
{
quit = true;
break;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderDrawLine(renderer, 40, 10, 60, 10);
SDL_Rect rect{10, 10, 20, 20};
SDL_RenderDrawRect(renderer, &rect);
SDL_RenderPresent(renderer);
}
return 0;
}
Environment: Acer Laptop, Intel HD Graphics, NVIDIA GEFORCE 940m, Windows 10
this dude is right. But SetProcessDpiAwareness
is undefined in my case.
SetProcessDPIAware()
work for me.
#ifdef _WIN32
#include <windows.h>
#endif
int main(int, char**)
{
#ifdef _WIN32
SetProcessDPIAware();// Fix DPI settings
#endif
//some code
}
I hope this code helps.
Take a look at this:
https://wiki.libsdl.org/SDL_HINT_RENDER_SCALE_QUALITY
Make sure to disable this and set it to 0. You may also wish to ensure anti-aliasting is disabled in your video drivers/NVIDIA Control Panel.
There are many upstream factors that may cause this.
In my Windows 10 display settings "Scale and Layout" was set to "125%". After Setting it to "100%" the rendering was pixel perfect.
Though this is just a workaraound. The real solution is to call the Windows API function "SetProcessDpiAwareness". I found the answer and code to do that on different Windows versions in this link:
Setting "Scale and Layout" back to "125%" and calling that function at the begin of my application gives the expected result.
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