I am using materialDesign in my current WPF poject. The code is easy in XAML:
<Button HorizontalAlignment="Right" Margin="0,0,0,0" Width="60" Height="40" Background="#FFB1CB7C" BorderBrush="#FF779151">
<materialDesign:PackIcon Kind="TagPlus" HorizontalAlignment="Center" VerticalAlignment="Center" Width="35" Height="35"/>
</Button>
But I have to generate "x" buttons, and I cant figure out how can I do it in C# programmatically.
The Button part is easy:
Button tag = new Button();
tag.HorizontalAlignment = HorizontalAlignment.Right;
tag.Width = 60;
tag.Height = 40;
tag.Background = new SolidColorBrush(Color.FromRgb(177, 203, 124));
tag.BorderBrush = new SolidColorBrush(Color.FromRgb(119, 145, 81));
tag.Margin = new Thickness(0, 0, 0, 0);
But I dont know how to do the MaterialDesign part.
The MaterialDesign part should be just like the button part.
PackIcon
is just a class inside whatever namespace is pointed to by materialDesign
.
As I don't know the exact classes you use, here is what I guess the code could look like:
using The.MaterialDesign.Namespace;
...
PackIcon icon = new PackIcon();
icon.Kind = IconType.TagPlus; // Replace IconType by its correct type
icon.HorizontalAlignment = HorizontalAlignment.Center;
icon.VerticalAlignment = VerticalAlignment.Center;
icon.Width = 35;
icon.Height = 35;
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