简体   繁体   中英

Lottie with user interaction on iOS

In my iOS app I have lottie animation, which is on the whole screen. During animation user interactions are not available. I want to make everything under animation active to user interaction (scroll, buttons, etc.) Is there any chance to do it?

CODE:

guard let mainView = self?.view, let animationView = LOTAnimationView(name: "someName") else { return }

animationView.frame = CGRect(x: 0,
                             y: 0,
                         width: mainView.frame.size.width,
                        height: mainView.frame.size.height)

animationView.contentMode = .scaleAspectFill
animationView.loopAnimation = false

mainView.addSubview(animationView)

animationView.play() { _ in
    animationView.removeFromSuperview()
}

Did you tried adding gesture recognizers to Lottie view ?

Edit after code attach :

you can try add gestureRecognizer to animationView and add parameter (sender) on your function.

func handleTap(sender: UITapGestureRecognizer) {
    if sender.state == .ended {
        // handling code
    }
}

I bet disabling user interaction for the animation view would do the trick. Try something like: animationView.userInteractionEnabled = false . This should prevent touches from being consumed by the animationView and not being propagated down the view hierarchy.

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM