The Deck.gl docs on interactivity make it pretty clear how to add click listeners to a specific layer in a map, but I am not certain how to add a click listener to the basemap itself.
The use case I'm after is that clicking an iconLayer shows a modal, then clicking the basemap (a <DeckGL/>
base component, as distinct from children such as an iconLayer) hides the modal.
I could jerry-rig something together by binding a click listener to the webgl canvas, then on click checking if my iconLayer received the click, but there must be a better way. Does anyone know how to differentiate clicks on the basemap from those on a layer using deck.gl? Any suggestions would be very helpful!
spending whole day on this.
I just figured out that onClick
property in DeckGL
component captures every click both in empty area or layered area. The event object come from empty DeckGL canvas looks like this:
{
"x": 877,
"y": 556,
"coordinate": [
106.85059802642887,
-6.138317762993974
],
"lngLat": [
106.85059802642887,
-6.138317762993974
],
"layer": null, //If the click come from layer, the layer should not null
"color": null,
"object": null,
"index": -1
}
Figured out if the click comes from a layer on top of DeckGL, layer will contain object related props.
So, in your case, you can check whether the layer is empty or not
<DeckGL
//...Other props
onClick={(event) => {
//Click comes from empty area
if(event.layer === null) {
// Set popup
}else{
// Clear Popup
}
}}
/>
const layer = new ScatterplotLayer({
...
pickable: true,
onHover: (info, event) => console.log('Hovered:', info, event),
[onClick: (info, event) => console.log('Clicked:', info, event)][1]
});
hi you can call onclick while declaring your layer as shown above, this is from the documentations @ https://deck.gl/docs/developer-guide/interactivity .
here is how you would implement it https://i.stack.imgur.com/eNiKW.png
PS I'll be checking back on this thread soon so feel free to ask away
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