How to override functions of specialization of template of template?
I'm building a c++11 matrix out of vectors of vectors. I already implemented the vectors (can't use std::vector
) and I want the matrix to inherit from myVector<myVector<T>>
. myVector<T>
works fine, but myVector<myVector<T>>
has some functions I want to override (to delete them). How can I do that?
code:
template <typename T> class myMatrix : public myVector<myVector<T>>{
...
//scalar multiplication
myVector<T> MyVector<T>::operator*(const T& scalar) const{...}
}
I want to delete operator*
function only from myVector<myVector<T>>
specialization (so that myVector<int>
instances will be able to use function, but myVector<myVector<int>>
instances will not).
Maybe using delete?
class A
{
public:
A(){;};
int some_function();
};
class B: public A
{
public:
B():A(){;};
int some_function() = delete;
};
This solution isn't completely generic but works for a specific data type:
template <class T>
class Vector {
public:
virtual void DoSomething () {
printf("general Vector template");
}
};
template<>
class Vector <Vector<int>> {
public:
void DoSomething () = delete;
};
int main(int argc, const char * argv[]) {
Vector<int> iv;
iv.DoSomething(); // OK;
Vector<Vector<int>> viv;
viv.DoSomething(); // ERROR: attempt to use a deleted function;
return 0;
}
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