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Tiling and Offset in Unity Shader Graph

I'm trying to create a repeated stone material in Unity shader graph. applying the tiling and offest node changes the color of the texture rather than how often its repeated on a given axis. How to I repeat the texture of the material?

Try creating a triplanar node and connceting the output of the tiling node to its tiling input. then connect the tripanar output to albedo.

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