I would like make my character move to the left or to the right when slide the screen or touch a virtual button in a phone for Unity 3D, this is the player's script of the movement to move it with the keyboard keys, but I would like it to be for mobile.
void FixedUpdate ()
{
// Add a forward force
rb.AddForce(0, 0, forwardForce * Time.deltaTime);
if (Input.GetKey("d")) // If the player is pressing the "d" key
{
// Add a force to the right
rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
}
if (Input.GetKey("a")) // If the player is pressing the "a" key
{
// Add a force to the left
rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
}
if (rb.position.y < -1f)
{
FindObjectOfType<GameManager>().EndGame();
}
}
Most basic way to handle this would be (I think) something along the lines of:
float lastPosition;
void OnSwipte(float delta)
{
// code your movement here
}
void Update()
{
if (Input.GetMouseButtonDown(0))
lastPosition=Input.mousePosition.x; // store touch point
else
if (Input.GetMouseButton(0))
{
OnSwipe(Input.mousePosition.x-lastPosition);
lastPosition=Input.mousePosition.x;
}
}
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