I am doing a looping in Xamarin, which add pin into the google map. Was wondering why it does not render to the Map immediately?
I want to show the pin to be added into the Map one at a time, so I added Sleep for 1 second to delay the plotting.
I think the reason is because its running on code behind for the plotting, hence the method of using the code below will be invalid.
for(int i = 0;i < templist.Count ; i++)
{
if (i != 0)
{
if (MyMap.Pins.Count > 9) {
MyMap.Pins.RemoveAt(0);
}
}
var Item = templist.ElementAt(i);
string resultDatetimer = Item.DateTimer;
string resultLocation = Item.Location;
string resultLatitude = Item.Latitude;
string resultLongitude = Item.Longitude;
var position = new Position(Convert.ToDouble(resultLatitude), Convert.ToDouble(resultLongitude));
var pin1 = new Pin
{
Type = PinType.Place,
Position = position,
Label = "Date:" + resultDatetimer + ", Location:" + resultLocation
};
MyMap.Pins.Add(pin1);
MyMap.MoveToRegion(MapSpan.FromCenterAndRadius(new Position(Convert.ToDouble(resultLatitude), Convert.ToDouble(resultLongitude))
, Distance.FromMeters(500)));
System.Threading.Thread.Sleep(1000);
}
1) Do not use System.Threading.Thread.Sleep
as that is a blocking call and if you are on the UI thread, your UI/keyboard/touch inputs, etc.. all just froze for that time period, use an awaited Task.Delay
instead so the message pump for that thread can continue.
await Task.Delay(1000);
2) If your code is running on a background thread, make sure that you perform your pin add and movetoregion on the ui thread.
Device.BeginInvokeOnMainThread(() =>
{
MyMap.Pins.Add(pin1);
MyMap.MoveToRegion(MapSpan.FromCenterAndRadius(new Position(Convert.ToDouble(resultLatitude), Convert.ToDouble(resultLongitude))
, Distance.FromMeters(500)));
});
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