I keep getting this error:
Assets/PlayerScript.cs(220,35): error CS0120: An object reference is required to access non-static member `Generate.seed'
With this code:
using (StreamWriter sw = new StreamWriter("file.txt"))
{
sw.WriteLine(Generate.seed);
}
And i declared in Generate.cs:
public int seed;
you either use an object reference to an instance of Generate
in Unity you usually either get it via the Inspector using eg
// in the Inspector reference the according component via
// drag&drop the object to this field
public Generate GenerateReference;
or using GetComponent
(if the component is attached to the same object)
var GenerateReference = GetComponent<Generate>();
or if it is on anothet object
var GenerateReference = anotherObjectReference.GetComponent<Generate>();
where ofcourse now you would have to get anotherObjectReference
first.
than you would use GenerateReference.seed
.
See also Controlling GameObjects using components
or alternatively make seed
a
public static int seed;
in order to convert it to a non-instanced member, a member of the type Generate
itself and go on using Generate.seed
. In simple words this way all Generate
components kind of share
the same seed
value.
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