I want to call all the functions using the interface method, but I don't want to make an instance of the class that implements the interface. I did some projects in the past where I did ISomeInterface proxy = ChannelFactory<SomeImplementation>().CreateChannel()
and then used interface methods like proxy.Method()
. I want to do something like that, probably without ChannleFactory
if possible, and I'm wondering if it is possible.
private static IUserInterface proxy;
[STAThread]
static void Main(string[] args)
{
bool closeApp = false;
do
{
proxy.PrintMenu();
int command;
Int32.TryParse(Console.ReadKey().KeyChar.ToString(), out command);
Console.WriteLine();
closeApp = proxy.SendMenuCommand(command);
} while (!closeApp);
// Aplikacija ugasena
Console.WriteLine("Application closed successfully. Press any key...");
Console.ReadKey();
}
The error that pops up is that proxy is not set to an instance of an object.
An interface is just a contract, it has nothing to do with an instance. If a class implements the interface, you can typecast an instance to that interface and call the methods/properties defined in the interface.. (It's NOT even a proxy)
The interface doesn't contain any implementation. It's just a set of agreements that a class must implement to stick to the contract.
So you must have an instance.
In your example: proxy.PrintMenu();
who has implemented the PrintMenu()
?
I could be something like:
The interface:
// This is the contract. (as you can see, no implementation)
public interface IUserInterface
{
void PrintMenu();
bool SendMenuCommand(int command);
}
First implementation:
// The class implements that interface, which it MUST implements the methods.
// defined in the interface. (except abstract classes)
public class MyUserInterface : IUserInterface
{
public void PrintMenu()
{
Console.WriteLine("1 - Option one");
Console.WriteLine("2 - Option two");
Console.WriteLine("3 - Option three");
}
public bool SendMenuCommand(int command)
{
// do something.
return false;
}
}
Other implementation:
// same for this class.
public class MyOtherUserInterface : IUserInterface
{
public void PrintMenu()
{
Console.WriteLine("1) Submenu 1");
Console.WriteLine("2) Submenu 2");
Console.WriteLine("3) Submenu 3");
}
public bool SendMenuCommand(int command)
{
// do something.
return true;
}
}
Your main:
private static IUserInterface menu;
[STAThread]
static void Main(string[] args)
{
bool closeApp = false;
// because the both classes implements the IUserInterface interface,
// the both can be typecast to IUserInterface
IUserInterface menu = new MyUserInterface();
// OR
//IUserInterface menu = new MyOtherUserInterface();
do
{
proxy.PrintMenu();
int command;
Int32.TryParse(Console.ReadKey().KeyChar.ToString(), out command);
Console.WriteLine();
closeApp = proxy.SendMenuCommand(command);
} while (!closeApp);
// Aplikacija ugasena
Console.WriteLine("Application closed successfully. Press any key...");
Console.ReadKey();
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.