I am practicing multi-file programming and am implementing a simple game of Minesweeper. When the user starts a new game, I create a grid of QPushButtons in the body of my window.
The problem is that whenever a player wants to start a new game of minesweeper, I do not know how to resize my window and reset my grid of QPushButtons so that a new game of minesweeper can be played. My initial approach was to nuke the orignal window and create a brand new one with the following
def newEasyGame(self):
app = QApplication([])
window = minesweeperWindow(10, 10, "easy")
window.show()
app.exec()
I am receiving the error QCoreApplication::exec: the event loop is already running.
EDIT: As requested, here is a more complete code block that describes what I am trying to do in more detail
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
class minesweeperDemoWindow(QMainWindow):
def __init__(self, rows, cols, difficulty):
super(minesweeperDemoWindow, self).__init__()
#Central widget that is everything is contained within
widget = QWidget()
self.setCentralWidget(widget)
#Vertical layout with a grid of buttons inside of it
layout = QVBoxLayout()
widget.setLayout(layout)
#create a grid of QPushButtons that act as the playing field
self.playingField = [[0 for x in range(rows)] for y in range(cols)]
grid = QGridLayout()
#for every row and column, add a button
for r in range(0, rows):
for c in range(0, cols):
button = QPushButton()
button.setFixedSize(30, 30)
#keep track of each button's position with myRow and myCol
button.setProperty("myRow", r)
button.setProperty("myCol", c)
button.clicked.connect(self.buttonClicked)
self.playingField[r][c] = button
grid.addWidget(self.playingField[r][c], r, c)
layout.addLayout(grid)
grid.setSpacing(0)
#How a user is going to start a new game
menu = self.menuBar().addMenu("&Start new Game")
newEasy = QAction("Easy", self, shortcut=QKeySequence.New, triggered=self.newEasyGame)
#when the Easy menu item is selected, destroy the window and create a new easy game
def newEasyGame(self):
app = QApplication([])
window = minesweeperWindow(10, 10, "easy")
window.show()
app.exec_()
You do not have to destroy the window. In this case, a possible solution is to eliminate the widget that contains the QGridLayout. To do so, a method must be created that implements the destruction logic if necessary and creates the buttons.
from PyQt5 import QtCore, QtGui, QtWidgets
class MinesweeperDemoWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super(MinesweeperDemoWindow, self).__init__(parent)
levels = [
(4, 4, "level1"),
(8, 8, "level2"),
(16, 16, "level3"),
(32, 32, "level4"),
]
menu = self.menuBar().addMenu("&Start new Game")
for r, c, name in levels:
action = menu.addAction(name)
action.setData((r, c))
action.triggered.connect(self.on_triggered)
r, c, _ = levels[0]
self.setSize(r, c)
@QtCore.pyqtSlot()
def on_triggered(self):
action = self.sender()
r, c = action.data()
self.setSize(r, c)
def setSize(self, rows, cols):
# delete the old container
widget = self.centralWidget()
if widget is not None:
widget.deleteLater()
# create new container
widget = QtWidgets.QWidget()
self.setCentralWidget(widget)
grid = QtWidgets.QGridLayout(widget)
self.playingField = [[0 for x in range(rows)] for y in range(cols)]
for r in range(rows):
for c in range(cols):
button = QtWidgets.QPushButton()
button.setFixedSize(30, 30)
# keep track of each button's position with myRow and myCol
button.setProperty("myRow", r)
button.setProperty("myCol", c)
# button.clicked.connect(self.buttonClicked)
self.playingField[r][c] = button
grid.addWidget(button, r, c)
self.setFixedSize(widget.sizeHint())
@QtCore.pyqtSlot()
def buttonClicked(self):
pass
if __name__ == "__main__":
import sys
app = QtWidgets.QApplication(sys.argv)
w = MinesweeperDemoWindow()
w.setSize(4, 4)
w.show()
sys.exit(app.exec_())
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