I'm trying to play a .wav
audio in Android from assets
folder.
The problem is that there is no error but the audio isn't playing.
Here's my code
AssetFileDescriptor afd = null;
try {
afd = getAssets().openFd("success.wav");
player = new MediaPlayer();
player.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
player.setLooping(false);
player.prepare();
player.start();
} catch (IOException e) {
e.printStackTrace();
}
Did You try this?
MediaPlayer mediaPlayer = null;
public void playSound(final Context context, final String fileName) {
mediaPlayer = new MediaPlayer();
try {
AssetFileDescriptor afd = context.getAssets().openFd(fileName);
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
mediaPlayer.prepare();
} catch (final Exception e) {
e.printStackTrace();
}
mediaPlayer.start();
}
}
Your code is ok, i checked, its working.
\\assets
folder is placed correctly( \\app\\src\\main\\assets
) success.wav
in PC media player and ensure it is audible. Note: Using device volume controls:
setVolumeControlStream(AudioManager.STREAM_MUSIC);
If your app is media related, use setVolumeControlStream API at your onResume() of activity or fragment and use device volume hard keys to increase/decrease volume. This set the application to only modify stream_music volume /media volume, otherwise it will modifiy ring volume. Ref: https://developer.android.com/guide/topics/media-apps/volume-and-earphones
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