I'm looking for a clean and simple way to mixin methods to different classes. Most of the examples I've been able to find use the JS prototype , like this
Example code:
const _ = require("underscore")
let actions = {
speak() {
console.log(this.name + " animal speak")
},
look() {
console.log(this.name + " animal looks")
}
}
class Dog {
constructor(name) {
console.log("new Dog", name)
this.name = name
// modify instance and return
let that = _.extend(this, actions)
return that
}
speak() {
console.log(this.name + " dog speaks")
}
bark() {
console.log(this.name + " dog barks")
}
}
function test() {
let rover = new Dog("rover")
// speak in "actions" overrides Dog.speak method
rover.speak() // => rover animal speak
// runtime works but ts-lint doesn't like it
// look property doesn't exist on type 'dog'
rover.look() // => rover animal looks
// from dog since the method doesn't exist on actions
rover.bark() // => rover dog barks
}
test()
So to use the prototype I could modify the above as:
Object.assign(Dog.prototype, actions)
and then just use a vanilla constructor that returns the this
class Dog {
constructor(name) {
this.name = name
}
...
}
Object.assign(Dog.prototype, actions)
In both cases the mixin speak
method will replace the Dog Class speak
method, ok.
So my question is: if there is any other simpler/cleaner method to mixin methods across Classes?
And is there anything wrong with the above in terms of adding to a prototype? Is that creating copies of the actual methods? If it's only in the prototype and not every instance, I guess it's OK, but not entirely clear of any memory implications there.
As an alternative to using mixins you can use inheritance using extends
to override methods on a class.
The disadvantage of inheritance compared to mixins is you can only extend one class at a time, but you can use multiple mixins. So it depends on what your use case is for which one you use.
Here is an example:
class Animal { constructor(name) { console.log("new", this.constructor.name, name) this.name = name } speak() { console.log(this.name + " animal speak") } look() { console.log(this.name + " animal looks") } } class Dog extends Animal { constructor(name) { super(name) } speak() { console.log(this.name + " dog speaks") } bark() { console.log(this.name + " dog barks") } } const dog = new Dog('Fred') // Will call the overridden speak method on Dog dog.speak() // Fred dog speaks // Will call look on Animal as it hasn't been overriden in Dog dog.look() // Fred animal looks
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