I am trying to make a Minesweeper game and I want to randomly place bombs across and array of buttons
So far my code for the array of buttons looks like this:
I want to have an array of buttons and just change the text of 10 of them, selected at random to display a B or a background image of a bomb.
int horizontal = 270;
int vertical = 150;
Button[] buttonArray = new Button[81];
for (int i = 0; i < buttonArray.Length; i++)
{
buttonArray[i] = new Button();
buttonArray[i].Size = new Size(20, 20);
buttonArray[i].Location = new Point(horizontal, vertical);
if ((i == 8) || (i == 17) || (i == 26) || (i == 35) || (i == 53) || (i == 62) || (i == 71))
{
vertical = 150;
horizontal = horizontal + 20;
}
else
vertical = vertical + 20;
this.Controls.Add(buttonArray[i]);
}
This is a demonstrative code with a false Button
class, now you have to apply it to your code:
class Program
{
private static Random Random = new Random();
static void Main(string[] args)
{
Button[] buttons = new Button[81];
//Code to initialize Buttons
int[] indexes = GetNRandomIndexesBetweenInts(0, buttons.Length, 10);
foreach (int index in indexes)
{
buttons[index].Text = "B";
}
}
private static int[] GetNRandomIndexesBetweenInts(int min, int maxPlusOne, int nRandom)
{
List<int> indexes = Enumerable.Range(min, maxPlusOne).ToList();
List<int> pickedIndexes = new List<int>();
for (int i = 0; i < nRandom; i++)
{
int index = indexes[Random.Next(0, indexes.Count)];
pickedIndexes.Add(index);
indexes.Remove(index);
}
return pickedIndexes.ToArray();
}
}
public class Button
{
public string Text { get; set; }
}
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