I'm trying to create a button class that toggles a video or image carousel. Whenever I attach my methods to the prototype, my code fails.
I'm attempting to use the Design Pattern: Revealing Prototype Pattern
https://scotch.io/bar-talk/4-javascript-design-patterns-you-should-know
my code pen: https://codepen.io/Woodenchops/pen/QRzeXX?editors=0010
function playToggle(props) {
console.log(this);
this._parentElement = props.parentElement;
this._button = props.button;
this._playing = props.playing;
this._props = props;
this._mediaType = props.mediaType;
this._video_id = props.videoID;
this._caroursel_id = props.carouselID;
}
playToggle.prototype = function () {
// methods here
}()
(function () {
var video = document.querySelectorAll('.container');
videoArray = [];
video.forEach(function (vid) {
videoArray.push(new playToggle({
parentElement: vid,
button: '.playpause',
playing: true,
mediaType: 'video',
videoID: '.myVideo'
}))
});
})();
I have console logged this
in the prototype, and it returns the window object instead. I have also tried using bind
to bind it to the class - with no luck
You have not defined the prototype properly
playToggle.prototype.thePrototypeName = function() {..}
var play = new playToggle();
play.thePrototypeName()
Console Log Result
Object: playToggle {}
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