I'm trying to get a better understanding of C++ templates, and am not able to get the below code to work the way I want.
#include <iostream>
template <typename T>
class Amount {
public:
T m_amount;
Amount(T amount) : m_amount(amount) {
//std::cout << __PRETTY_FUNCTION__ << "\n";
}
friend std::ostream &operator<<(std::ostream &out, const Amount &amount) {
out << amount.m_amount;
return out;
}
};
template <typename T>
class Grams : public Amount<T> {
public:
Grams(T amount) : Amount<T>(amount) {}
};
template <typename T>
class Milliliters : public Amount<T> {
public:
Milliliters(T amount) : Amount<T>(amount) {}
};
template <typename T>
class Ingredient {
public:
Amount<T> m_amount;
std::string m_name;
Ingredient(Amount<T> amount, std::string name) : m_amount(amount), m_name(name)
{
//std::cout << __PRETTY_FUNCTION__ << "\n";
std::cout << "Ingredient name: " << m_name << ", amount: " << m_amount << "\n";
}
};
class Bowl {
public:
Ingredient<Milliliters<int>> m_ingredient1;
Ingredient<Grams<int>> m_ingredient2;
Bowl(Ingredient<Milliliters<int>> ingredient1, Ingredient<Grams<int>> ingredient2) :
m_ingredient1(ingredient1),
m_ingredient2(ingredient2)
{
//std::cout << __PRETTY_FUNCTION__ << "\n";
std::cout << "Bowl with ingr1: " << m_ingredient1.m_name << ": " << m_ingredient1.m_amount << "\n";
std::cout << " ingr2: " << m_ingredient2.m_name << ": " << m_ingredient2.m_amount << "\n";
}
void Mix() {
std::cout << "Mixing all ingredients in the bowl\n";
}
};
int main() {
Milliliters<int> amount_water {10};
Milliliters<double> amount_milk {5.5};
Grams<double> amount_flour {5.6};
Grams<int> amount_butter {250};
std::string name_water { "water" };
std::string name_milk { "milk" };
std::string name_flour { "flour" };
std::string name_butter { "butter" };
Ingredient<Milliliters<int>> Water {amount_water, name_water};
Ingredient<Grams<int>> Butter {amount_butter, name_butter};
Bowl bowl1 {Water, Butter};
bowl1.Mix();
return 0;
}
As you might see, the Bowl
has a hardcoded accepted ingredient. I want that to be a template class as well, so that I would be able to add a Milk
ingredient as well.
I had this before:
template <typename T1, typename T2>
class Bowl {
public:
Ingredient<T1> m_ingredient1;
Ingredient<T2> m_ingredient2;
Bowl(Ingredient<T1> ingredient1, Ingredient<T2> ingredient2) :
[...]
Ingredient<Milliliters<double>> Milk {amount_milk, name_milk};
Ingredient<Grams<int>> Butter {amount_butter, name_butter};
Bowl<Ingredient<Milliliters<double>>, Ingredient<Grams<int>>> bowl1 {Milk, Butter};
But that says:
No matching constructor for initialization of 'Bowl<Ingredient<Milliliters<double> >, Ingredient<Grams<int> > >'
What am I doing wrong here, or what do I not understand correctly?
Have you tried with
Bowl<Milliliters<double>, Grams<int>> bowl1 {Milk, Butter};
// ..^^^^^^^^^^^^^^^^^^^..^^^^^^^^^^ no more "Ingredient"
?
I mean... if you define a
Bowl<Ingredient<Milliliters<double>>, Ingredient<Grams<int>>>
you have that T1
is Ingredient<Milliliters<double>>
and T2
is Ingredient<Grams<int>>
.
So the constructor, waiting for Ingredient<T1>
and Ingredient<T2>
, waits for Ingredient<Ingredient<Milliliters<double>>>
, and Ingredient<Ingredient<Grams<int>>>
Too much Ingredient
s.
template
s can be tricky, so let's think about what your T1
and T2
are.
Bowl<Ingredient<Milliliters<double>>, Ingredient<Grams<int>>>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ ^~~~~~~~~~~~~~~~~~~~~^
T1 T2
Since your Bowl
constructor uses Ingredient<T1>, Ingredient<T2>
, this expands to:
Bowl<Ingredient<Ingredient<Milliliters<double>>>, Ingredient<Ingredient<Grams<int>>>>
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.