In my iOS app I want to introduce a part of AR using the new Reality Composer.
In my project I load a scene with this code:
let arView = ARView.init(frame: frame)
// Configure the AR session for horizontal plane tracking.
let arConfiguration = ARWorldTrackingConfiguration()
arConfiguration.planeDetection = .horizontal
arView.session.run(arConfiguration)
arView.session.delegate = self
self.view.addSubview(arView)
Experience.loadSceneAsync{ [weak self] scene, error in
print("Error \(String(describing: error))")
guard let scene = scene else { return }
arView.scene.addAnchor(scene)
// THIS IS THE entity that i want to edit programmatically
scene.Label
The "scene.label" is a text object in my scene and I want to set text programmatically.
How can I do that? It's possible?
Thanks in advance
In RealityKit framework, use the following type method for generating 3D text:
static func generateText(_ string: String,
extrusionDepth: Float,
font: MeshResource.Font,
containerFrame: CGRect,
alignment: CTTextAlignment,
lineBreakMode: CTLineBreakMode) -> MeshResource
Let's see how a real code looks like:
let textAnchor = try! SomeText.loadTextScene()
let textEntity: Entity = textAnchor.vacation!.children[0].children[0]
var textModelComponent = (textEntity.components[ModelComponent])!
textModelComponent.mesh = .generateText("Hello, World!",
extrusionDepth: 0.01,
font: .systemFont(ofSize: 0.25),
containerFrame: CGRect.zero,
alignment: .center,
lineBreakMode: .byCharWrapping)
textAnchor.vacation!.children[0].children[0].components.set(textModelComponent)
arView.scene.anchors.append(textAnchor)
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.