The following code draws a rectangle with NSBezierPath
into an NSImage
, which is then set as the image
for an NSStatusItemButton
.
import Cocoa
class ViewController: NSViewController {
let statusItem: NSStatusItem = NSStatusBar.system.statusItem(
withLength: NSStatusItem.squareLength)
override func viewDidLoad() {
super.viewDidLoad()
let imageSize = NSSize.init(width: 18.0, height: 18.0)
let statusItemImage = NSImage(
size: imageSize,
flipped: false,
drawingHandler: { (dstRect: NSRect) -> Bool in
NSColor.black.setStroke()
let path = NSBezierPath()
path.appendRect(NSRect(
x: NSMinX(dstRect),
y: NSMinY(dstRect),
width: 10,
height: 10))
path.stroke()
return true
})
statusItem.button?.image = statusItemImage
}
override var representedObject: Any? {
didSet {
}
}
}
In the menu bar, it looks like this:
The left and bottom edge of the rectangle have a different width than the right and top edge.
How do I get a rectangle with equal line widths?
You have to set a lineWidth
for your path:
/// The new rectangle
let new = CGRect(origin: dstRect.origin,
size: .init(width: 10, height: 10))
let path = NSBezierPath(rect: new)
// The line width size
path.lineWidth = 0.1
path.stroke()
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