In the article https://blog.chirp.io/chirps-net-sdk-has-been-revamped/ says that the new Chirp SDK .NET 3.6.0 Beta (.NET Standard) is compatible with Xamarin.
Also says that one should "implement their own platform-specific audio I/O for this SDK". Is there any example of this? Because in the example "ChipStandardConsoleDemo" provided in the SDK there is no implementation of this.
For a Xamarin app we should go using this .NET SDK or better using the Native Android/iOS Chirp SDKs and build a wrapper/bridge for Xamarin?
Thanks, Francisco
Francisco,
As discussed in our email discussion, I would recommend to build the wrapper for Xamarin on top of the Android/iOS SDKs has we're experiencing issues breaking the integration with Xamarin, with the current beta version of our .NET SDK.
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