I'm working on some code in XC8 (C compiler for Microchip 8 bit microcontrollers, probably based on gcc).
I'm using many byte array -> whatever and whatever -> byte array conversions similar to this:
inline int32_t GetInt32(uint8_t b3, uint8_t b2, uint8_t b1, uint8_t b0)
{
int32_t b_31_24 = (((int32_t)b3) << 24);
int32_t b_23_16 = (((int32_t)b2) << 16);
int32_t b_15_08 = (((int32_t)b1) << 8);
int32_t b_07_00 = b0;
return b_31_24 + b_23_16 + b_15_08 + b_07_00;
}
Can I just use union like this?
typedef union {
int32_t int32value;
uint32_t uint32value;
int16_t[2] int16words;
uint16_t[2] uint16words;
int8_t[4] int8bytes;
uint8_t[4] uint8bytes;
} union32_t;
I want to reduce CPU and/or memory usage.
Lets assume:
Why I'm asking about this?
I want to make sure, if there are no issues with arrays like "undefined behavior" when casting byte array
to int
etc.
union punning is 100% fine. there are no issues (except endianes) at all.
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