I'm using unity so this is all unity
For example if I have string direction = left;
I want to do transform.left;
as transform.direction;
It throws an error when I do this cause transforms font have direction as one of those things after the dot.
Use a Vector3
for direction
and you can just use transform.TransformDirection
for this:
Vector3 direction = Vector3.left;
Vector3 worldDirection = transform.TransformDirection(direction);
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