I am making a Game on Unity 3D. I have 1 script which i am using on 2 different characters(prefabs)
So I have this variable called Target
public Transform Target;
This script is passed on Hero and vilain both. I want script to get Hero as target for villain and villain as target for hero. Maybe I can do it with tags??
Help would be appreciated.
You can do something like this
if(Target.tag == "Hero"){
//hero Detected
}
or
if(Target.tag == "Villan"){
//Villan Detected
}
Suppose you have a script, attached to both (Hero and Villan)
class xyz: MonoBehaviour{
public Transform Target;
void Start(){
if(this.tag == "Villan"){
//Villan Detected, assign hero
}
else if(this.tag == "Hero"){
//Hero Detected, assign Villan
}
}
}
So i found the solution, pretty simple but took me a whole day to figure out lol.
GameObject[] protagonistOpponent = GameObject.FindGameObjectsWithTag("Player");
foreach (GameObject obst in protagonistOpponent)
obst.GetComponent<User_Stats>().Target = FKManage.Enemy.transform;
GameObject[] AntagonistOpponent = GameObject.FindGameObjectsWithTag("Enemy");
foreach (GameObject obst in AntagonistOpponent)
obst.GetComponent<User_Stats>().Target = FKManage.LocalPlayer.transform;
Thank you all who tried helping me :)
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