I was wondering how to dynamically enter a text in your Lottie animations. Everything pointed me to TextDelegate.
I do have an animation and when i use text delegate, the position of the text changes with 50-60 pixels off on Y axis and 20-30 pixels on X axis.
I was wondering are there any guidelines on how to create Lottie animations that support dynamic text. I can't even find other Lottie examples that support dynamic text. So at this point I'm confused on whether is it the way the Lottie JSON I have or is it my code.
Here's a straightforward snippet:
fun useTextDelegate(text: String) {
textDelegate = TextDelegate(dynamicTextView)
textDelegate.setText("Good Morning!", text)
dynamicTextView.setTextDelegate(textDelegate)
dynamicTextView.playAnimation()
}
Use Case: Good Morning / Good Evening / Good Night. Depending on the time, I want to change the text.
Solution from OP migrated from comments to an answer:
I managed to fix this but it was kind of a hack. Usually text in your lottie file will be
"t": "Random Text
". So you update the JSON during run time. It's not perfect.val newLottieJson = oldJson.replace("\"t\": \"Random Text,\"": "\"t\".\"${nameEditText.text}\"")
.
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