I am trying to run some code when I select a new index in a QTreeView
In RoverPlanner.h
namespace Ui {
class RoverPlanner;
}
class RoverPlanner : public QWidget
{
Q_OBJECT
public:
explicit RoverPlanner(QWidget *parent = nullptr);
void save_paths_from_tree(QTreeView* treeView);
void load_paths_into_tree(QTreeView* treeView);
std::vector<cuarl_path::Path> get_paths(const char* filename) const;
void update_segment_editor();
cuarl_path::Segment* addSegment();
~RoverPlanner();
private Q_SLOTS:
void treeSelectionChanged(const QModelIndex& prevIndex, const QModelIndex& nextIndex);
private:
Ui::RoverPlanner *ui;
};
In RoverPlanner.cpp
RoverPlanner::RoverPlanner(QWidget *parent) :
QWidget(parent),
ui(new Ui::RoverPlanner)
{
ui->setupUi(this);
QPushButton* btnLoadPaths = this->findChild<QPushButton*>("btn_load_paths");
QPushButton* btnSavePaths = this->findChild<QPushButton*>("btn_save_paths");
QPushButton* btnExecutePath = this->findChild<QPushButton*>("btn_execute_path" );
QPushButton* btnAddSegment = this->findChild<QPushButton*>("btn_add_to_path");
QTreeView* treeView = this->findChild<QTreeView*>("tree_paths");
connect(btnLoadPaths, &QPushButton::clicked, this, [=]() { load_paths_into_tree(treeView); });
connect(treeView->selectionModel(), &QItemSelectionModel::currentChanged, this, &RoverPlanner::treeSelectionChanged); // This does not seem to properly bind the index chan
}
void RoverPlanner::treeSelectionChanged(const QModelIndex &prevIndex, const QModelIndex &nextIndex) {
std::cout << "Test" << std::endl;
}
//other functions
When I click on the items, it does not output anything in the console
I'm confused because this seems to be the way to correctly connect the treeview selected index changed. What did I do wrong?
selectionModel gets replaced each time a new model is set for QTreeView
.
void QAbstractItemView::setModel(QAbstractItemModel *model) :
This function will create and set a new selection model, replacing any model that was previously set withsetSelectionModel() .
That means you need to reconnect the &QItemSelectionModel::currentChanged
signal each time you set a new model.
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