I want to shuffle an array of Any
objects, but the order should remain consistent any time I perform the shuffle during the current calendar day.
let myArray = [1, 2, 3, 4, 5]
print(myArray.myShuffleForDateFunction(Date()))
//output today is always e.g. [3, 5, 1, 2, 4]
//output tomorrow is always e.g. [1, 4, 5, 3, 2], etc
So want some random order generator that I seed with today's date, eg
let todayAtMidnight = Calendar.current.startOfDay(for: Date())
let secondsSince1970UntilTodayAtMidnight = todayAtMidnight.timeIntervalSince1970
I've looked at shuffle(using:)
, but can I pass it a generator seeded with my date, or is there something else I can use?
Something like this?
I looked up how to seed random number generators and found this topic: Generating random numbers in swift
Using your technique to get todays midnight date as a number... you can seed the number generator and get the same random sequence per midnight date.
import GameplayKit
let myArray = [1, 2, 3, 4, 5]
let calendar = Calendar.current
let todayAtMidnight = calendar.startOfDay(for: Date())
let seed = UInt64(todayAtMidnight.timeIntervalSince1970)
var mersenneTwister = GKMersenneTwisterRandomSource(seed: seed)
let fixedArrayByDate = mersenneTwister.arrayByShufflingObjects(in: myArray)
print(fixedArrayByDate)
This prints out for today's date:
[2, 3, 4, 1, 5]
As suggested by Daniel, one could set up an extension for fun:
import GameplayKit
extension Array {
func shuffledByDate(_ date: Date) -> [Any] {
let calendar = Calendar.current
let todayAtMidnight = calendar.startOfDay(for: date)
let seed = UInt64(todayAtMidnight.timeIntervalSince1970)
let mersenneTwister = GKMersenneTwisterRandomSource(seed: seed)
return mersenneTwister.arrayByShufflingObjects(in: self)
}
}
let myArray = [1, 2, 3, 4, 5].shuffledByDate(Date())
print(myArray)
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