I am facing the problem while implementing the Unity Container (Unity Dependency Injection & IoC containers) for not able to find the namespace for "UnityServiceLocator" in Xamarin Form.
I am getting the error at var unityServiceLocator = new UnityServiceLocator(Container);
error CS0246: The type or namespace name 'UnityServiceLocator' could not be found (are you missing a using directive or an assembly reference?)
I am using the.Net Framework 2.1 using Visual Studio 2019.
Nu-get Package Install as:
Unity (5.11.7)
CommonServiceLocator(2.0.5)
Xamarin.Essentials(1.3.1)
Xamarin.Forms(4.7.0.1.1080)
using System;
using TestXamarinMVVM.Services;
using TestXamarinMVVM.View;
using Unity;
using CommonServiceLocator;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace TestXamarinMVVM
{
public partial class App : Application
{
public static UnityContainer Container { get; private set; }
public App()
{
InitializeComponent();
Container = new UnityContainer();
Container.RegisterType<IProductService, ProductService>();
**var unityServiceLocator = new UnityServiceLocator(Container);**
ServiceLocator.SetLocatorProvider(() => unityServiceLocator);
//MainPage = new PersonDispaly();
MainPage = new ProductPage();
}
protected override void OnStart()
{
}
protected override void OnSleep()
{
}
protected override void OnResume()
{
}
}
}
I do not know where I am doing the mistake. Please help me.
You need to add the following packages for unity.
The most recent way of doing this is shown in this example below . You will notice that you did make a few errors:
public App()
{
InitializeComponent();
//Init UnityContainer
UnityContainer unityContainer = new UnityContainer();
unityContainer.RegisterType<IProductsService, ProductsService>();
var unityServiceLocator = new UnityServiceLocator(unityContainer);
ServiceLocator.SetLocatorProvider(() => unityServiceLocator);
MainPage = new ProductsPage();
}
But you also forgot to add the following using statements, which means you likely need to add more nuget packages:
using Unity.ServiceLocation;
using UnityIoCContainer.Interfaces;
using UnityIoCContainer.Services;
using UnityIoCContainer.Views;
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