I am new to Javascript and I am trying to create flappy bird in normal Javascript. I was following a tutorial and when I got to this point my code wasn't working and wasn't displaying the character (a yellow square) as it is apparently meant to be doing according to the tutorial. I was hoping that someone would be able to help me with my issue, thanks a lot.
This is my HTML code here:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Flappy Bird</title>
<style>
canvas {
border: 3px solid #000000;
display: block;
margin: 0 auto;
background-color: lightblue;
}
</style>
</head>
<body>
<canvas id="canvas" width="320" height="480"></canvas>
<script src="game.js"></script>
</body>
</html>
This is my Javascript code here:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
class Player {
constructor(x, y) {
this.x = x;
this.y = y;
this.w = 40;
this.h = 40;
this.ySpeed = 3;
}
show() {
ctx.fillStyle = "yellow";
ctx.fillRect(this.x, this.y, this.w, this.h);
}
update() {
this.y += this.ySpeed;
this.ySpeed += gravity;
}
}
var p;
var gravity = 0.1;
window.onload = function () {
start();
setInterval(update, 10);
};
function start() {
p = new Player(400, 400);
}
function update() {
canvas.width = canvas.width;
//player
p.show();
p.update();
}
The size of your canvas is only 320px, but you are trying to draw a square at a position of 400px.
Try:
p = new Player(0, 400)
It works
The player is being drawn offscreen: the x
coordinate for player (as well as the y
coordinate) is 400
, while the canvas is only 320
wide. I'd recommend you check the line p = new Player(400, 400)
to ensure the numbers are correct.
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