In the following piece of code, the compiler gives a "Use of unassigned local variable" on 'intValue' on the return line. However, there is no case where "intValue > 500" will be reached where it will be unassigned (because if intValue
is unassigned, then valueIsInt
is false, and the statement returns false before reaching intValue
)
Is there a way to get around this issue without modifying the logic or business logic of the code? This is a very simplified example; in a case where intValue
is another type and the condition intValue > 500
is more complex, we can't simply give intValue a value in the else
block like intValue = 0
bool valueIsInt;
if (value is int intValue)
{
valueIsInt = true;
}
else
{
valueIsInt = false;
}
return valueIsInt && intValue > 500;
I want to avoid this in case the code in the else statement is more complex:
else
{
return false;
}
Such as this:
bool valueIsInt;
if (value is int intValue)
{
valueIsInt = true;
}
else
{
if (value is string stringValue)
valueIsInt = int.TryParse(stringValue, out intValue);
else
return false;
}
return valueIsInt && intValue > 500;
Updated
static bool IsValueGreaterThan500(object value)
{
try
{
// Converts the value to int if it is not already an int
// from bool, short, float, double, string, etc.
return Convert.ToInt32(value) > 500;
}
catch
{
return false;
}
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.