I am using Unity on a mac and trying to build my game on Android. The project builds fine on iOS and this is the first time i am trying to build it on Android. I get 2 errors - they seem to be related to gradle
.
Gradle failed to fetch dependencies.
Failed to run '/Applications/MAMP/htdocs/BQvF/BQ/Temp/PlayServicesResolverGradle/gradlew --no-daemon -b "/Applications/MAMP/htdocs/BQvF/BQ/Temp/PlayServicesResolverGradle/PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=/Applications/Unity/Hub/Editor/2020.1.2f1/PlaybackEngines/AndroidPlayer/SDK" "-PTARGET_DIR=/Applications/MAMP/htdocs/BQvF/BQ/Assets/Plugins/Android" "-PMAVEN_REPOS=" "-PPACKAGES_TO_COPY=com.android.support:support-v4:25.3.1;com.android.support:appcompat-v7:25.3.1;com.android.support:cardview-v7:25.3.1;com.android.support:customtabs:25.3.1;com.parse.bolts:bolts-android:1.4.0;com.facebook.android:facebook-core:[7.1.0, 8);com.facebook.android:facebook-applinks:[7.1.0, 8);com.facebook.android:facebook-login:[7.1.0, 8);com.facebook.android:facebook-share:[7.1.0, 8);com.facebook.android:facebook-gamingservices:[7.1.0, 8)" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=3.6.0"'
stdout:
stderr:
java.lang.NoClassDefFoundError: Could not initialize class org.codehaus.groovy.vmplugin.v7.Java7
at org.codehaus.groovy.vmplugin.VMPluginFactory.<clinit>(VMPluginFactory.java:43)
FAILURE: Build failed with an exception.
* What went wrong:
Could not create an instance of type org.gradle.initialization.DefaultSettings_Decorated.
> Could not initialize class org.codehaus.groovy.reflection.ReflectionCache
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 2s
And the second error is
Unable to determine which Android packages are installed.
Failed to run '/Applications/Unity/Hub/Editor/2020.1.2f1/PlaybackEngines/AndroidPlayer/SDK/tools/bin/sdkmanager --list --verbose'
stdout:
stderr:
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:73)
at com.android.sdklib.tool.sdkmanager.SdkManagerCli.main(SdkManagerCli.java:48)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:602)
at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:178)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:522)
... 5 more
exit code: 1
Did you install NDK? Go to preferences in unity and check whether you have the path for NDK i'll provide a link for a tutorial on how to build an apk You can watch that check whether you are doing everything correctly or not https://youtu.be/j0L3SDYyMJI
To fix this i did 2 things:
Works like a charm
If you are using Custom Keystore in Project Settings -> Player -> Publishing Settings, enter your passwords in the both fields. Then go to Assets -> External Dependency Manager -> Android Resolver -> Force Resolve.
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