pygame
is changing the size of my rectangle instead of moving the rectangle and it is not what I want. I tried to make the bottom go up as well but it stayed in one area and I don't know how to change this.
import pygame , sys
pygame.init()
clock = pygame.time.Clock()
width = 600
height= 500
red = (255,0,0)
blue = (0,0,255)
green = 0,255,0
screen = pygame.display.set_mode((width, height))
opponent = pygame.Rect((width- 50, height/2,30,30))
opponent2 = pygame.Rect((width- 570, height/2,30,30))
speed1 = 10
speed2 = 10
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
sys.exit()
opponent.top += speed1
pygame.draw.rect ( screen, red, opponent )
pygame.draw.rect ( screen, blue, opponent2 )
pygame.display.flip()
clock.tick(144)
Inside your while
loop, add screen.fill((0, 0, 0))
before drawing other things:
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
sys.exit()
opponent.top += speed1
screen.fill((0, 0, 0))
pygame.draw.rect ( screen, red, opponent )
pygame.draw.rect ( screen, blue, opponent2 )
pygame.display.flip()
clock.tick(144)
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