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std::cout fails to print integers halfway through my program

I am... so very confused.

void CreateMaze(){
//Creates the maze
sf::Vector2f start = StartingPoint();
//Sets information for each node "block"
for (int x = 0; x < WIDTH; x += BLOCK_SIZE){
    for (int y = 0; y < HEIGHT; y += BLOCK_SIZE){
        block new_block;

        ///block.shape info
        sf::RectangleShape rec;
        rec.setSize(sf::Vector2f(BLOCK_SIZE, BLOCK_SIZE));
        rec.setPosition(x, y);

        //Creates basic grid
        if (PartOfCircle(x, y)){
            rec.setFillColor(black);
        }else{

            rec.setFillColor(white);
        }
        if (PartOfCenter(x, y)){
            rec.setFillColor(red);
        }

        //Starting point
        if (rec.getPosition() == start){
            rec.setFillColor(green);
            greenPos.x = x/BLOCK_SIZE;
            greenPos.y = y/BLOCK_SIZE;
        }
        new_block.shape = rec;
        ///block costs and parent position info
        new_block.fCost = FLT_MAX;
        new_block.gCost = FLT_MAX;
        new_block.hCost = FLT_MAX;
        new_block.pos = sf::Vector2i(x/BLOCK_SIZE, y/BLOCK_SIZE);
        new_block.parentPos = sf::Vector2i(-1, -1);
        closedList[x][y] = false;

        maze[x/BLOCK_SIZE][y/BLOCK_SIZE] = new_block;
    }
}

I am implementing a maze solver with the A* algorithm. This is part of a function that creates a procedurally generated maze(not very sophisticated, but I do my best). The code works exactly as it should.

Some time later while implementing the A* algorithm, I stumbled into a problem.

std::vector<block> ASharp(){
//Uses A* algorithm to find the fastest solution through the maze
std::vector<block> openList;
std::cout << openList.size();
sf::Vector2i curPos = greenPos;
maze[curPos.x][curPos.y].fCost = 0.0;
maze[curPos.x][curPos.y].gCost = 0.0;
maze[curPos.x][curPos.y].hCost = 0.0;
maze[curPos.x][curPos.y].parentPos = curPos;
openList.emplace_back(maze[curPos.x][curPos.y]);
while (!openList.empty() && openList.size() < (WIDTH/BLOCK_SIZE) * (HEIGHT/BLOCK_SIZE)){
    block route;
    do{
        float tmp = FLT_MAX;
        std::vector<block>::iterator itBlock; //Used to erase the correct pos

        //Find the block in openList that has the least f
        for (std::vector<block>::iterator it = openList.begin();
            it != openList.end(); it = next(it)) {
            std::cout << openList.size();
            block n = *it;
            if (n.fCost < tmp) {
                tmp = n.fCost;
                itBlock = it;
            }
        }
        route = *itBlock;
        openList.erase(itBlock);
    }while(!SquareIsValid(route.shape.getFillColor()));

That is part of my implementation.

Trying to run my program causes a crash at route = *itBlock . I really have no idea if this is related to the problem I'm asking about here, but it might be relevant so I thought I'd add it.

You see, the problem is that while trying to find what was causing the crash in ASharp(), I was using std::cout to output some info. What's weird is that is will print strings, but not integers AFTER CreateMaze() is called in main{}. Before CreateMaze is called, it will print fine.

I went through CreateMaze and started putting in std::cout << 10; in various places to try and track down where is begins to fail. It would seem, that is stops printing halfway through the x loop.

        closedList[x][y] = false;

        maze[x/BLOCK_SIZE][y/BLOCK_SIZE] = new_block;
    }
    std::cout << 10;
}

that prints only a few 10's before just stopping...

I really don't understand why or even how such a thing would occur. If anyone has any idea, please let me know. Thanks in advance.

In C++, we can explicitly flushed to forced the buffer to be written. Generally std::endl function works the same by inserting new-line character and flushes the stream. stdout/cout is line-buffered that is the output doesn't get sent to the OS until you write a newline or explicitly flush the buffer. For instance,

// Causes only one write to underlying file  
// instead of 5, which is much better for  
// performance. 
std::cout << a << " + " << b << " = " << std::endl; 

another way is to use std::flush which like the name suggest can flush the buffer. For example:

using namespace std; 
int main() 
{ 
   for (int i = 1; i <= 5; ++i) 
   { 
      cout << i << " " << flush; 
      this_thread::sleep_for(chrono::seconds(1)); 
   } 
   return 0; 
} 

will print each number one after each other instead of once. So i would suggest fixing your std::cout and adding std::endl to flush the buffer.

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