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Exporting a Unity 3D game

I was finishing up and exporting on a Unity made game. I was using this Brackeys video as a guide. In the video after he has done exporting the game out of Unity, at about 8:26 we see that there is only one application that is the game and data folder. Although when I did the same I got something like this. 一张电脑屏幕的图片 Where there is the data folder, a mono Bleeding folder, the game and two Unity apps. In the video he exports only the data folder with the game. So should I proceed with his method or export all of these folders and application?

MonoBleedingEdge where are DLLs that Unity uses to launch your game. Then from that, it uses it to launch other DLLs from GAMENAME_Data folder. You can use IL2CPP to pack your game directly into C++ to not use Mono backend and to not have this folder.

在此处输入图片说明

UnityCrashHandler is an application that always runs in the background when Unity starts. It looks at the Unity process and will send a report to Unity (and to you if you properly configure Unity) when the application crashes unexpectedly.

UnityPlayer is DLL where (part of) Unity Engine native code is contained.

All files and folders are required!

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